VEIN Weekly: Squishy People

VEIN Weekly: Squishy People

Hi everyone! Welcome to another VEIN Weekly. This is our first update post-launch, and we're thrilled to say that the launch was a success. We have made enough to ensure we can not only work on the game full-time but also enough to be able to afford visual and quality upgrades.

These are going to take a bit to get rolling, as we're still frantically patching bugs and fixing performance issues we've discovered as reported by you guys. We also have to do some organization before moving forward with expanding the team (legal, financial, etc.) but hopefully we can get out of the 'launch phase' soon and get back to normal updates.

Overall we're just super happy you like the game. We know there's a lot of bugs to fix but we're getting there.

We've mostly been working on bugs! Some notable ones include:

  • Squishy people after sitting in a chair: players would turn stout or tall after sitting in a chair or bed.
  • On day one, we had a bug where if you fail to open a code lock, everyone on the server would crash.
  • Cabins were not fortifiable.
  • Cigarettes weighed 0.5 kilograms each.
  • You could tase people regardless of the server's PvP setting.
  • Taking antibiotics would make you thousands and thousands of times more likely to get sick.
  • Plastic ingots and ID cards would be dismantle-able into wood and screws.
  • Water pipes in a lot of buildings are not working.
  • And many more.

We're pleased to say all these are fixed for Hotfix 4, with more fixes incoming in the next couple weeks. We'll try to send them out to you at a reasonable interval so you're not getting daily update downloads.

5,981 MPH.

We've also added some new settings upon player request: we added a hunger and thirst multiplier setting, to slow down (or speed up) how fast you get hungry and thirsty, and a setting to disable persistent corpses.

We've also been working on performance, both for multiplayer networking and graphical speed. We've been trimming down the amount of VRAM the game uses and we've snuck on some heavily-populated multiplayer servers to collect performance data here and there over the last few days.

We saw some servers named 'official server' in the server browser. We don't have any official servers. So, we've made it so if you try to use this term in your server name to try and trick players, we rename it.

The first mods for the game have been released. I'm personally surprised modders were able to get into the game so fast. I'm sure once we work on actual mod tools it'll be that much easier.

Lyon Mountain.

Did you know you can listen to the entire soundtrack online? Find it here.

So what are some plans for once the dust settles? What are we working on first? We have a few ideas floating around but in case we don't get them in for 0.023, we don't want to list too much. We're going to be looking at revamping the hunting system, adding in some higher quality foliage, and adding controller support, among many other things. This is all tentative though, so please bear that in mind – we have a ton of bug-fixing to do first.

See you next week!